![]() The second thing I’ll do is assure whoever I’m talking to that unlike Odin Sphere–which, mind you, came out only a few months after GrimGrimoire–it’s surprisingly not laggy. The first thing I’ll usually tell people wondering what GrimGrimoire is that it’s basically Groundhog Day meets Harry Potter meets Starcraft. I know it’s by no means a mainstream game nor is it considered one of the finest RTS gaming has to offer, but the fact that it’s a usually-liked game by Vanillaware–their first game, for that matter–makes me wonder how it’s flown under the radar for so many people? And I thought, well, in honor of its tenth anniversary this year and the fact that Vanillaware’s been on my mind lately, why not talk about this hidden gem, and maybe get more potential players interested? What’s more incredible, though, is that I run into so few people who’ve so much as heard of GrimGrimoire. When asked about hidden gems on the PS2, GrimGrimoire is usually among the first few games I mention–quite incredible, if you ask me, considering that I’m usually not a fan of RTS games. Especially with the release of Odin Sphere Leifthrasir last year and the upcoming release of Dragon’s Crown on PS4, I’ve been thinking an awful lot about Vanillaware lately–mostly about how now that my second favorite game by them is coming out on the PS4, will we see a port of my favorite as well? My favorite, of course, being GrimGrimoire. What you should know is that it happens to be the first one I ever tried, and it didn’t take me long to get my ass kicked but I didn’t let that stop me–after all, have you seen that art? My efforts were ultimately rewarded: I went on a blind date with GrimGrimoire and fell in love with it.Īlthough GrimGrimoire was their first title (fun fact!), Vanillaware would go on to make a number of beloved, much more well-known games like Odin Sphere, Dragon’s Crown, and Muramasa: The Demon Blade that would largely overshadow GrimGrimoire. To my surprise, it ended up being a real-time strategy game. ![]() It was in an anime magazine, so it could be just about anything: A turn-based JRPG, an action JRPG, a visual novel, it could even be an action game. I ended up getting a copy as a birthday gift and it didn’t dawn on me until I put the game in for the first time that I had no idea what kind of game I was in for. ![]() It was called GrimGrimoire, the main character was a witch, and it was being made by some new team called Vanillaware that was pretty much all anyone could tell from the ad, but it was enough for me to know that I wanted to play it. It got a Nintendo Switch release in April - and it’s even better on the handheld console.The year is 2007: A certain impressionable adolescent (read: me) who would regularly visit Border’s Books to peer through the anime magazines would see a beautifully drawn ad for a game about…well, who cares? The art was some of the best art I’d seen in a game. It wasn’t necessarily a commercial success, but it’s a game whose influence players can see even in Vanillaware’s latest surprise hit, 13 Sentinels: Aegis Rim.ġ3 Sentinels: Aegis Rim was released in 2020 in North America on PlayStation 4. ![]() It was Vanillaware’s first published game, led by former Capcom artist founder George Kamitani. GrimGrimoire was originally released in 2007 on PlayStation 2. GrimGrimoire OnceMore’s story remains similar to the original game: A young wizard, Lillet Blan, relives the same five days after an evil wizard attacks her school and threatens disaster. The remaster is called GrimGrimoire OnceMore, and adds new graphics and systems, including a powerful “Great Magic” mechanic and skill trees, according to a news release translated by Gematsu. Vanillaware’s classic PlayStation 2 real-time strategy game GrimGrimoire is getting a Nintendo Switch and PlayStation 4 remake coming July 28 in Japan, publisher Nippon Ichi Software announced Thursday.
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