![]() Blizzard should’ve learned from Age of Empires II: DE It’s frustrating that Blizzard doesn’t seem to have given the game the respect it deserves. ![]() I could’ve gone on that same nostalgia trip without spending the $30 asking price, though.įor casual fans like me, they’ve added very little, and for hardcore fans, features are either missing or muddied. It’s a testament to how great the original was, that despite this rough coat of paint, the hero-oriented systems, light RPG mechanics, and the engaging story still makes it far more interesting than the vast majority of modern RTS games, at least to me. My main take away from Warcraft III: Reforged is that, honestly, it remains one of the best examples of a story-driven RTS, all these years later, and despite the problems. Blizzard backpedaled on that, although I had no idea they were doing that until I’d actually purchased the game. ![]() It would’ve been nice to have experienced the story in a new dimension, alongside the story tweaks Blizzard was planning to do to bring the game in-line with new lore established in World of Warcraft and various recent books. I am, however, frustrated that the new cinematics Blizzard previously teased aren’t actually in the game, and instead we have the same old Warcraft III isometric cutscenes from 17 years ago with updated models. The graphics still aren’t exactly what I’d describe as bad, though. The art style is also a little odd for a Warcraft game, leaning a lot further into realism than the original game, or even the Warcraft models from Blizzard’s MOBA, Heroes of the Storm. That said, I agree with the community at large that the animations are rough, giving Warcraft III: Reforged the stylings of a game from a far smaller studio, rather than something deserving of the Blizzard name. It’s nice being able to zoom right in and see detailed characters and models, depicted in a way not seen before. Visually, Warcraft III: Reforged isn’t particularly impressive by modern standards, but I’m not sure anyone was exactly expecting to be blown away. Admittedly, I didn’t play multiplayer much, so skip over this if you aren’t interested in my opinion. Is it actually that bad?Īs a casual Warcraft III fan who enjoyed the game purely from a single-player perspective, I’ve had a lot of fun going back in to experience the events prior to World of Warcraft once again. Also, some Naga units seem to have human ears, despite the fact they evolved (devolved?) from elves. People have also decried the “stiff,” amateurish-looking animations (which were outsourced to a smaller developer), while also being frustrated that the upgraded cinematics Blizzard previously advertised are now missing in action. ![]() The UI is incredibly sluggish, moving UI elements often overlap or get frozen, in our own testing. Losing so many features from the base client, as well as the base client itself, is a slap in the face of Warcraft veterans who have stuck with the game for the past 17 years.įinally, there is a litany of small bugs and anomalies that betray Blizzard’s previous image for quality and polish. Classic custom campaigns have also been removed, with user-generated content becoming the property of Blizzard automatically, as the company pre-emptively attempts to fend off the possibility of losing a second DOTA (the genre was originally inspired by a Warcraft III custom campaign, which blew up with League of Legends). Clans, profiles, and a ranked ladder system are gone.
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